Secrets of the lost tomb miniatures7/25/2023 ![]() ![]() The fabric the little bodies are dressed in dates from the early 1830s, so they hadn’t lain buried for more than six years.Some of the figures are missing their arms – perhaps removed so that they would fit in the coffins.Their eyes are open, making it unlikely they were originally designed as corpses. The figures seem to form a set, and their upright bearing, flat feet and swinging arms suggest they may have been toy soldiers.Some of the materials and tools used – wood, iron embellishments, nails, a sharp, hooked knife – indicate the coffins could have been fashioned by a shoemaker.The figures all appear to be made by the same hand, although it’s possible the coffins were crafted by two different people.So it the Section 15 growth problem could technically have been much worse! ORC will be fine in comparison.)īut as was said, the ORC Discord is the best place for these sorts of comments. But it was generally agreed that it would be ridiculous to require that, so everyone just sort of agreed to be fine with removing duplicate entries regardless of which way the OGL technically stated. (Funnily enough - there was even early debate with the OGL about whether you had to copy the entire Section 15 of every work you used even if that meant a ton of duplicate entries, like citing the SRD a dozen times. So there's some allowances for potentially simplifying attribution notices as long as everyone involved agrees. With the OGL there wasn't room to do that even if everyone involved agreed. So there's at least some legal breathing room that does not force everyone to absolutely 100% have to reproduce the entire attribution section even if those attributed are all ok with simplifying. ORC wrote: "For the avoidance of doubt, both Licensor and all parties similarly credited under Licensor’s attribution notice should be included in Your attribution notice unless otherwise reasonably indicated by such parties." I’m glad they spelled out what being viral means (although they didn’t use the term). I’m fine with that, although I don’t like the viral nature. By keeping Orc “viral,” they’ve created a license that is not going to suit everyone’s needs. If that contribution does not fit your publishing strategy, or you feel that doing so is too generous, it is likely that the ORC license is not the best option for that product.” While creating this type of mechanical content may involve just as much effort as creating Product Identity, copyright protection is not based on “sweat of the brow.” All users of the ORC license agree to contribute all of their mechanical content to downstream users. ![]() Is there a way I can designate more of my mechanical content as Product Identity? With so little to hold back as “mine,” it feels like my publishing strategy gets fewer protections under the ORC than others who have a higher percentage of non-mechanical material they can hold back for themselves. “I primarily produce game content of a mechanical nature (spells, magic items, etc.), with very little content that could be considered Product Identity. Your feedback has been invaluable in making the ORC License an ideal open gaming license that will serve the community long into the future.Ī new era of open gaming is nearly here! Download the Orc License Download the Orc A圎 Join the conversation More Paizo Blog. Our deepest thanks to all project participants. We intend for this wave of commentary to be the last round before presenting the truly final version of the license, which we plan to release by the end of May. Our intention is to solicit “final” feedback on the ORC License Discord until the end of the day NEXT Monday, May 22nd. You can download a copy of the ORC license and its associated FAQ/A圎 (Answers and Explanations) document below. This second draft incorporates changes and suggestions from hundreds of participating publishers on the ORC License Discord community, adds significant clarity to key terms and definitions, substantially increases the size and scope of the project’s official FAQ, and introduces several basic quality-of-life improvements across the board. ![]()
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